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The franchise seemed unlikely to ever return to games, until one of the series creators, Jordan Weisman, created game studio Hairbrained Schemes and launched a Kickstarter for Shadowrun Returns, a new game in the franchise that would finally be a full fledged RPG that the fans always wanted. Also, all of these games were just named “Shadowrun.” So, uh, yeah. The fact that nobody remembers it is apparently the most memorable thing about it, ironically. The SEGA CD game was Japanese only, and the last game made before today’s subjects was a shooter in an alternate timeline made for Vista that absolutely nobody remembers. I tried the SNES game a good while ago, and had absolutely no idea what I was doing or what was happening. The SNES and Genesis games are considered cult classics, but the rough edges are impossible to ignore. Now Shadowrun’s forays into gaming have been …mixed, to put it lightly. Shadowrun works has a cyberpunk classic because the mythical elements are used to enhance the themes of cyberpunk, turning exaggerated realism into something truly grand, and even a tad eldrich at times. Of course, they can easily just be bugs to the unimaginably powerful behemoths that control the planet.
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They tend to live short lives, but they’re free lives, and their work can shift the direction of the world in unforeseen ways.
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They’ll do most anything for money, based on their own personal values, but screwing it to a corp is always a big plus for them. It’s a world of masters and slaves …and then there are those who choose to be neither, the shadowrunners. Every single country is run by some sort of conspiracy, and the world turns as these conspiracies clash with each other, humans becoming wage slaves of dehumanizing corporations willing to sacrifice thousands for the same of their bottom line, quenching their thirst for control. Race relations have changed as humanity has been split into five different metahuman sub-classes based on classic fantasy archetypes. Dragons are real, and run massive multi-national conglomerates. Shadowrun exists on Earth, starting in the 2050s, forty years after the rebirth of magic in 2012 that completely changed the norm. It was a bizarre combination of cyberpunk and fantasy, and those two very different flavors somehow fit together better than peanut butter and chocolate. Back in the table top scene of 1989, Shadowrun was something fresh and new. That is not a name that inspires confidence or interest …these days. “Shadowrun.” That’s the type of generic, lifeless name you’d expect to see on the newest financial bomb FPS from Activision or EA. How did I not know about Shadowrun before now? If I had to guess, the title probably threw me off.